Founded on decades of research
Virtual Reality (VR) and Augmented Reality (AR) technologies have been used for more than three decades to support medical training, improve clinical interventions, and to promote health and wellness. VR and AR (Immersive) Clinical Systems have been designed, developed, and validated primarily at university research centers, and as a result, there is an impressive body of published research literature demonstrating the principal efficacy and therapeutic value of VR and AR-based tools in medicine, providing the proper context for further advances.
Until recently, the cost of immersive technology has been a barrier to acceptance outside of the university environment. Now, however, the reduced cost and increased availability of virtual reality technology have made clinical VR practical for everyday use. As a result, VR and AR technology has migrated from the university and surgical training centers to other sectors of medicine, including neurology, psychiatry, clinical psychology, optical, physical and cognitive rehabilitation, and palliative medicine among other sectors.